VR, AR, MR

Immersive Design.

I have managed and designed projects for mobile Virtual and Augmented Reality. These are important tips when working with immersive technology.

Due to project privacy additional details are discussed during meetings.

360

  • Many immerse experiences are designed for users to look sideways but design for users to look up and down.

  • They can also move the body backwards and forward, rotate the eyes, neck and body independently.

  • Be aware of the common immersive issues like dizziness or disorientation.

  • Make sure motions and transitions are rendered smoothly.

Menus

Many immerse experiences are designed for users to look sideways but design for users to look up and down.

  1. They can also move the body backwards and forward, rotate the eyes, neck and body independently.

  2. Be aware of the common immersive issues like dizziness or disorientation.

  3. Make sure motions and transitions are rendered smoothly..

Rendering

Many immerse experiences are designed for users to look sideways but design for users to look up and down.

  1. They can also move the body backwards and forward, rotate the eyes, neck and body independently.

  2. Be aware of the common immersive issues like dizziness or disorientation.

  3. Make sure motions and transitions are rendered smoothly..

Gestures

Many immerse experiences are designed for users to look sideways but design for users to look up and down.

  1. They can also move the body backwards and forward, rotate the eyes, neck and body independently.

  2. Be aware of the common immersive issues like dizziness or disorientation.

  3. Make sure motions and transitions are rendered smoothly..

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Interaction Design

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Virtual Reality